This was our first go at 7TV last night at the WAR club. I had spent the bank holiday getting odds and ends of terrain put together and painted, some of which had been sitting around for years. Also cracked on with a load of Pulp, Crooked Dice and Kiss Kiss Bang Bang figures in time for the game.
I set up a Raid scenario and approx 275 points worth of heroes and villains straight out of the rulebook for simplicity. The Department X Heroes were attacking the Slough branch of United Radionics. The heroes rolled for the type of scenario which turned out to be a rescue mission. If they found a missing team member they would get a couple of bonus VPs.
Pandora King uses her Infiltration ability to good effect, being mistaken for a member of admin staff.
I set up a Raid scenario and approx 275 points worth of heroes and villains straight out of the rulebook for simplicity. The Department X Heroes were attacking the Slough branch of United Radionics. The heroes rolled for the type of scenario which turned out to be a rescue mission. If they found a missing team member they would get a couple of bonus VPs.
Pandora King uses her Infiltration ability to good effect, being mistaken for a member of admin staff.
Lancelot Cray (and cat) with Sidekick Lionel in the foreground and a Femdroid as a right hand "man".
United Radionics technician make some last minutes "tweaks" to a femdroid before she goes into action.
Department X agents rush into the factory and are met by some devastating fire. Soon their leader General Gordon stands alone.
After some rather unheroic skulking, Doctor Hugo Solomon uses a cunning sonic gadget to floor minions and Lionel.
Unfortunately this was the high water mark for the heroes who shortly afterwards lost Hugo and Pandora in a hail of fire. United Radionics fended off the raid in a major victory.
The heroes had some awful initiative dice (in fact they just had plain awful dice) but this did not detract from a fun game. There were lots of special rules and abilities to remember. Main lesson was that the stars of the show must be just that. Otherwise the supporting cast take too much damage and cause morale tests early on. There were some great exchanges of event cards and some lovely cinematic moments. I particularly enjoyed the failure of the brain swap gadget which we put down to using a plastic colander instead of a metal one.
Unfortunately this was the high water mark for the heroes who shortly afterwards lost Hugo and Pandora in a hail of fire. United Radionics fended off the raid in a major victory.
The heroes had some awful initiative dice (in fact they just had plain awful dice) but this did not detract from a fun game. There were lots of special rules and abilities to remember. Main lesson was that the stars of the show must be just that. Otherwise the supporting cast take too much damage and cause morale tests early on. There were some great exchanges of event cards and some lovely cinematic moments. I particularly enjoyed the failure of the brain swap gadget which we put down to using a plastic colander instead of a metal one.
This might persuade me to pick-up the 7TV rules and have a look!
ReplyDeleteWho makes the circular control desk in the second picture? Looks familiar but can't place the make...
Unlike his Great Great Uncle of cartoon, this Gordon makes it out of side door, and has to start a recruitment drive for Department X...
ReplyDeleteIs the control desk a modified Ainsty TARDIS console? I am sorely tempted too...
ReplyDeleteThe console is Ainsty but not the Who one.
ReplyDeletehttp://ainstycastings.co.uk/product_info.php/cPath/30/products_id/268
Cheers, I feel an order being placed soon!
ReplyDeleteNice to see your GAFDOZ figures, I painted the webshop ones for Craig at Killer-B
I am o the verge of a big order too. I feel the need for corridors to be chased along!
ReplyDelete