Games and figures by Matt Slade of Glenbrook Games and Painting Service. For details visit my website at www.glenbrookgames.co.uk or email me at slade.m@sky.com
Sunday, 19 February 2012
Vintage Fantasy Miniatures
A commission for some vintage fantasy figures.
The first 5 pictures are of figures based on the Larry Elmore artwork. I have to say that these are some of the most superbly sculpted figures I have ever put brush to. A joy to paint.
Saturday, 18 February 2012
Rules With No Name - Gloucester Club 15th Feb 2012
Just Another Day in Deadwood
The cavalry are coming into town to pick up the payroll from the bank which is guarded by US Marshals. Matt "the Kid" Slade and Ralph "Grazing Blow" lead their desperadoes into town to liberate the funds. Just another day in Deadwood...
The cavalry are coming into town to pick up the payroll from the bank which is guarded by US Marshals. Matt "the Kid" Slade and Ralph "Grazing Blow" lead their desperadoes into town to liberate the funds. Just another day in Deadwood...
Jebediah Pickles, Undertaker poses with an example of his trade for the Deadwood Gazette small ads section.
Edgehill refight at the Worcester Club (FOGH)
Thanks to Phil for umpiring and coming up with the forces list for this refight of the first set piece battle of the English Civil War. We settled on Forlorn Hope rules. Parliamentarians are all Phil's troops while the majority of Royalists are from my collection.
Another view of the cavalry melee.
Typical early ECW result. Royalist cavalry successful in patches but generally uncontrollable which left their foot isolated but doing well in the centre. major blow to the Royalist cause was me managing to get Prince Rupert killed. I even rolled to see if his dog Boye took the hit (which he did not!).
Typical early ECW result. Royalist cavalry successful in patches but generally uncontrollable which left their foot isolated but doing well in the centre. major blow to the Royalist cause was me managing to get Prince Rupert killed. I even rolled to see if his dog Boye took the hit (which he did not!).
Night Raven and the Secret Masters of the White Temple - Reel 1
Last weekend saw the expedition of Jason and Richard into my secret lair in the deepest darkest Forest of Dean. I set them off on an Astounding Tales adventure from Issue 1 of the spin off scenario book Astounding Adventures available from TVAG.
This is a three reel story featuring that masked vigilante Night Raven and his band of crime fighters. Jason and Richard took the hero roles and I looked after the various nefarious bad guys.
The Heroes
Night Raven (masked vigilante (nothing like the Shadow!))
Doc Hans Weiss (bonkers boffin)
Janet White (Hans' feisty debutante daughter)
Corky the Jungle Girl (Hans' other daughter (raised by zebras))
Palooka Joe Dimmick (prize fighter)
Jack Blackjack Thrasher (Naval Air Intelligence)
Villains
Lo Shay (Oriental mastermind of crime)
Tiger Lily (Sultry sidekick)
Col Yashimoto (Ambitious Japanese Officer)
Mad Dog Mulligan (Megalopolis gangster chief)
Reel 1 - Megalopolis Docks
Corky the Jungle Girl has been kidnapped by Mad Dog's gangsters in the employ of that villain of the Orient, Lo Shay and his deadly but beautiful side kick Tiger Lily. They know that Night Raven and his team will not rest until they can rescue Corky. At the same time Tiger Lily and Lo Shay have offered to sell the secret of a great ancient power to Col Yashimoto who wishes to stage a coup in Japan by destroying the American fleet.
Tiger Lily has discovered that an ancient key in the museum is in fact a trigger for a device which can unleash the forces of nature against any target. This is the secret which Col Yashimoto is prepared to pay handsomely for. The villains are gathered around the display case when Night Raven and his team arrive in the dinosaur hall next door.
Reel 3 - Welcome to the Jungle
The Pacific Island of Tana-Tutu has the last remnants of an ancient civilisation. In a ruined temple is the device into which Yashimoto must place his key.
Night Raven's team are reinforced by sailors under the command of his old pal Capt Quentin MacNabbe and his First Mate Charley Parker.
Yashimoto has brought with him some of his personal mercenary guards and Janet.
Epilogue
MacNabbe sailed clear of the sinking island into the red sunset. The Doc, Janet, Corky, Joe and Blackjack Thrasher along with Tiger Lily leaned on the stern rail scanning for any sign of Night Raven.
With a flap of his great wings Corky's pelican swooped down towards the steamer. In it's beak were two items. The pelican landed on the deck in front of the distraught defenders of justice and dropped them at their feet. Janet reached down and picked them up. They were burnt, bloodied and torn but both items were unmistakeable - the mask of Lo Shay and the black hat of the Night Raven...
To Be Continued...
This is a three reel story featuring that masked vigilante Night Raven and his band of crime fighters. Jason and Richard took the hero roles and I looked after the various nefarious bad guys.
The Heroes
Night Raven (masked vigilante (nothing like the Shadow!))
Doc Hans Weiss (bonkers boffin)
Janet White (Hans' feisty debutante daughter)
Corky the Jungle Girl (Hans' other daughter (raised by zebras))
Palooka Joe Dimmick (prize fighter)
Jack Blackjack Thrasher (Naval Air Intelligence)
Villains
Lo Shay (Oriental mastermind of crime)
Tiger Lily (Sultry sidekick)
Col Yashimoto (Ambitious Japanese Officer)
Mad Dog Mulligan (Megalopolis gangster chief)
Reel 1 - Megalopolis Docks
Corky the Jungle Girl has been kidnapped by Mad Dog's gangsters in the employ of that villain of the Orient, Lo Shay and his deadly but beautiful side kick Tiger Lily. They know that Night Raven and his team will not rest until they can rescue Corky. At the same time Tiger Lily and Lo Shay have offered to sell the secret of a great ancient power to Col Yashimoto who wishes to stage a coup in Japan by destroying the American fleet.
The game begins as Night Raven and his team screech to a halt at a barricade across the entrance to the docks. Left to right - Palooka Joe, Janet, Night Raven and Doc Weiss. Blackjack Thrasher was clinging to the back of the gangsters car and is already hiding in the docks.
Our heroes reach the first barricade and the ever innovative Doc Weiss begins to build a device from parts of the Mad Dog's jalopy.
Palooka Joe is none too bright and decides to take cover in amongst some propane tanks. What could possibly go wrong...?
Joe blows the special effects budget in one blast as he is thrown back against the fence by the force of the exploding gas tanks.
Lo Shay finally tires of the constant escape attempts and puts the lovely but easily led Corky into a hypnotic trance.
Doc Weiss has managed to build a blinding light ray which he uses to dazzle the longshoremen, allowing the recovered Joe to use his mighty fists to put them out of action.
Palooka Joe and the prof make a dash across the gang plank and up onto the ship. Lo Shay gives a signal and a ninja force appears out of the hold and crew compartments.
Lo Shay is distracted long enough for Corky to get free and she makes short work of the nearest ninjas. Mad Dog (in red) makes a grab for the jungle girl and both fall over the side and into the water. Seeing their foes closing in, Lo Shay, Tiger Lily and Yashimoto disappear into the hold.
Black Jack meets Janet at the gang way having seen Night Raven plunge seemingly lifeless into the water. They promise vengeance and dispatch more of the ninjas.
The Doc goes down into the hold and finds no sign of the villains. There is however a strange hatch in the bottom of the hull...
Night Raven scrambles up the side of the light ship in time to see the departing submersible of Lo Shay. The entranced Corky is still in his claws.
Night Raven rejoins his team where he finds a note in a feminine hand telling him to go to the Megalopolis Hall of Antiquities....
Reel 2 - A Night at the MuseumNight Raven rejoins his team where he finds a note in a feminine hand telling him to go to the Megalopolis Hall of Antiquities....
Tiger Lily has discovered that an ancient key in the museum is in fact a trigger for a device which can unleash the forces of nature against any target. This is the secret which Col Yashimoto is prepared to pay handsomely for. The villains are gathered around the display case when Night Raven and his team arrive in the dinosaur hall next door.
In the foreground the hall of antiquities at the Megalopolis Museum. In the next hall is the new clockwork animated dinosaur exhibit.
At which point Mad Dog and his boys realise that they are fighting for the wrong side. The gangsters flee leaving Mad Dog who faces off against his former employers. Corky is left bound and gagged but unguarded. She manages to escape and rejoin the team.
Our heroes start to make their way through the dinosaur exhibit. The Doc cannot help himself and starts tinkering with their clockwork motors.
Lo Shay senses the presence of Night Raven and using an amulet of animation brings the terracotta warriors to life.
Mad Dog smashes a warrior and faces off against Yashimoto but the Colonel seeing that Night Raven's team are making short work of the animated statues follows Lo Shay and Tiger Lily through a secret panel and makes good his escape with the key.
Out of two sarcophagi leap two chinese vampire/mummy/things. Joe puts paid to one of them in no time at all. As Lo Shay leaves the scene the remaining statues fall silent and still.
"I'm here!" shouts the Doc from astride his now remote control Triceratops model. Corky sighs and tells her pop to stop messing around. Corky looks around for her sister but she is nowhere to be seen.
Night Raven finds another note telling him that if he wants to see Janet again then he must go immediately to the island of Tana-Tutu.
Night Raven finds another note telling him that if he wants to see Janet again then he must go immediately to the island of Tana-Tutu.
Reel 3 - Welcome to the Jungle
The Pacific Island of Tana-Tutu has the last remnants of an ancient civilisation. In a ruined temple is the device into which Yashimoto must place his key.
Night Raven's team are reinforced by sailors under the command of his old pal Capt Quentin MacNabbe and his First Mate Charley Parker.
Yashimoto has brought with him some of his personal mercenary guards and Janet.
The heroes enter the valley down the steep slopes of the volcano. Corky summons assistance from her wild animal friends. A huge pelican answers her call.
As the heroes step into the temple ruins, a giant spider swarm swarms (!) out of the the statue and rushes towards them.
Shaky camera work unsurprisingly as a Tyrannosaurus Rex races into the temple as shots and grenades head towards the spiders.
Fortunately for the heroes, the great carnivore is more interested in it's favourite webby snack. Just to give them something else to think about, the sailors in the background are also attacked by pygmies. What a day to be an extra.
Although Parker and one of the sailors are crushed by the stampeding arachnids and dinosaur. MacNabbe (right) just gets away.
SPOILER ALERT!!
SPOILER ALERT!!
It turns out that Tiger Lily (she of the feminine handwriting) has been waiting to betray her cruel master Lo Shay and has not told them that a female sacrifice must take place at the same time as the device is activated. This is because she has loved Night Raven "long time". To prove herself she frees Janet and leads her to safety.
The mercenaries have lost most of their men in the fight with the pygmies. They set up a machine gun just in time to be duffed up Capt MacNabbe.
Yashimoto pushes the key into the device despite the efforts of Night Raven and Tiger Lily who fail to talk sense into the wannabe dictator who descends into manic laughter. "Nothing can stop me now!"...
The ground starts to shake and black smoke appears out of the volcano...
Doc Weiss has spotted that some of the local flora produces a strange acid type sap to which its own leaves are immune. He makes a football size container from the giant leaves and hands to the former college quarterback Blackjack Thrasher. Blackjack takes careful aim an throws it through the arch to Night Raven...
The ground starts to shake and black smoke appears out of the volcano...
Doc Weiss has spotted that some of the local flora produces a strange acid type sap to which its own leaves are immune. He makes a football size container from the giant leaves and hands to the former college quarterback Blackjack Thrasher. Blackjack takes careful aim an throws it through the arch to Night Raven...
"Touchdown!", Night Raven catches the ball shaped leaf and throws the acid sap into the device. The rumbling continues but subsides slightly. All they can do now is escape from the island.
One of the sailors fails to leap the increasing gap. The now totally insane Yashimoto ignores his pleas and laughs as he disappears from sight.
Yashimoto falls into the crevasse and screams for mercy and help. The pelican swoops down, looks Yashimoto in the eye and pecks his fingers. Yashimoto falls to his death.
In true Reichenbach style the protagonists disappear down the crevasse into the smoke and flames. What will become of them..?Epilogue
MacNabbe sailed clear of the sinking island into the red sunset. The Doc, Janet, Corky, Joe and Blackjack Thrasher along with Tiger Lily leaned on the stern rail scanning for any sign of Night Raven.
With a flap of his great wings Corky's pelican swooped down towards the steamer. In it's beak were two items. The pelican landed on the deck in front of the distraught defenders of justice and dropped them at their feet. Janet reached down and picked them up. They were burnt, bloodied and torn but both items were unmistakeable - the mask of Lo Shay and the black hat of the Night Raven...
To Be Continued...
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