7TV – Another exciting adventure with Department X
Episode 4 – “Death Rayce”
Previously...
Through a cunning ruse
known only to him, International playboy and top Dept X agent Doctor Hugo
Solomon and his team of X commandos have been captured by the villainous
Lancelot Cray, head of United Radionics. The team are being held in Cray’s
Slough UR Depot. Cray has constructed a
Death Ray with which he intends to hold the world to ransom.
General Jaffa (despotic
Eton educated dictator of the People’s Republic of Orangina) is bringing with
him a Tangerinium crystal which is the final component for the Death Ray. In
exchange Cray has promised to give Jaffa two of the Femdroids which he has
stolen from Ulysses Argo.
The Prologue...
During his 2 day
captivity, Hugo has managed to train a pigeon to take a message to Dept X HQ
giving them his team’s location. General Horatio Gordon alerts Agent Pandora
King who, taking a job in the UR typing pool, gets herself assigned to the Slough
depot.
Gordon sets an ambush to
prevent Jaffa getting through to the depot and hopes that he will see King and
Solomon again.
Meanwhile camera cuts to
a close up of the heavily bejewelled index finger of Lancelot Cray as it first
caresses and then stabs down on the countdown button.
Roll Title Sequence...
The Countdown
As long as there are two
boffins in contact with computer banks in the UR warehouse, they can make invent
rolls from turn one onwards to get the Death Ray warmed up. When the total gets
to 21, all that will be required is the installation of the crystal. This
requires the figure with the crystal to spend two actions at the control panel
in the UR warehouse. It then takes a further action to fire the Death Ray to
demonstrate it’s effectiveness.
Around the UR depot are
various control boxes. These are vital to the arming of the laser. If they are
taken out of action then each invent roll will be at -1 per damaged control
panel. If the target of 21 has been reached the -1s come off of the total
meaning that invent rolls will need to continue. Control panels are Def3 and
can be shot or smashed by melee attack.
The Femdroids
Cray has two Femdroids
for General Jaffa. They start the game in unused and deactivated condition.
They do not generate activation counters. It takes a boffin 2 actions to
activate a Femdroid. In order to hand them over to Jaffa, a boffin must spend 2
actions adjusting them to Jaffa’s command. Jaffa and Cray get more VPs if the
Femdroids are not used.
The Metalnaut
Jaffa’s Metalnaut starts
in an deactivated state. If activated before being repaired (2 boffin actions)
it will be Uncontrolled. It can be repaired by one of Cray’s Boffins making a
4+ Repair roll.
Ending the Game
The game ends when one
side is defeated in the usual manner.
|