Whilst held in Waddington Hall, Solomon was given an experimental SHIVA truth serum. All his knowledge of Dept X is now recorded on a newfangled cassette tape. During the fighting in episode 2, the Waddington sound wave transmitter was damaged and the tape was smuggled out of the Hall and flown out of the country. The head of SHIVA, the mysterious Guru, has decreed that the tape must be brought to him in his Tangerinia jungle base. Unknown to SHIVA, Solomon managed to place a micro-tracker device in General Jaffa’s underpants. Dept X deploys maximum resources to Tangerinia, their mission to salvage the cassette to prevent SHIVA finding out all their secrets. Pandora has been sent in to the base but has been captured and is being held along with a number of enslaved scientists.
The cast
Doctor Hugo Solomon, Pandora King, General Gordon, 16 agents including 1 Sergeant and 1 Corporal
The Guru, Satsuma (Kali profile), General Jaffa, Colonel Outspan, 4 technicians, 2 fembots, 10 Mercenaries including 1 Corporal
Special rules
The game starts with the cassette in the possession of the Guru in his office. The data up-loader is in the control room. It takes a full turn to start the upload of the data. The data up-loader must be attended by at least one technician at all times. At the end of each turn where a technician has been at the controls for the whole turn, roll 1d6 and keep a tally. Once a total of 14 is reached, the cassette data has been successfully loaded on the SHIVA super computer and can be transmitted to all SHIVA bases once the super computer has translated the signal into binary code which it will do once the total reaches 30.
The super computer is invulnerable to attack but the transmitter can be damaged. There is an aerial loop around the base which must be powered at all times to give the clearest signal. There are four markers representing power sources. If two of these are destroyed (def 4, hits 1) then a -1 is applied to the SHIVA technicians dice, if all four are destroyed then a -2 is applied.
SHIVA additional objectives – successful up load of the data (bonus 5 VPs), successful transmission (bonus 5VPs)
Dept X additional objectives – recover/destroy the cassette (bonus 5 VPs), +1 VP for every enslaved scientist who escapes off the friendly table edge.In a scene lost in the archives, Pandora used her invisibilty to creep over to right of the base where the lovely but lethal Satsuma was waiting to blowpipe Gordon again. Pandora floored Satsuma and a mercenary in a flurry of judo-fu.
Things now look grim for the Guru. With two of the control boxes damaged the loading of the cassette is taking forever. On the right, Satsuma is stunned and the guards are under pressure. On left, the outbreak of confusion amongst Outspan's men has them reeling and Solomon has dealt with the Femdroids. The Guru and Jaffa are forced to get more involved.
This episode like the last, swung back and forth dramatically. Dept X were all over the Guru's forces in the early stages. The Guru and Jaffa were forced to get heavily involved. Some timely event cards worked in their favour, especially the reinforcements who came on the table just in time to knock Pandora out before she could wrea hand to hand havoc on the mercenary guards having taken out Satsuma. The confusing of Solomon was key as that allowed the Guru's men to take a few sneaky hits off of him.
VPs for this game were
SHIVA 6 Dept X 7
Overall
SHIVA 23 Dept X 13
No comments:
Post a Comment