Thursday 28 July 2011

Dead Walk Again - Zombies in Reading 27th July 2011

The Miracle Child - Scenario by Steve H

In a secure compound The Umbrella Scientific Organisation have been experimenting with a cure for the zombie plague, but have so far been unsuccessful. However a few months back a child wandered out of the dead zone totally unharmed. Furthermore the zombies near the entrance to the base simply ignored her as she walked amongst them. The doctors carried out numerous tests, but pulse, blood and other assorted medical tests came back normal. She seemed normal, quiet, in fact she would not speak, docile, submissive even…she even ate normal canteen food. She certainly wasn’t infected. When placed in a test room with ‘captured’ zombies they simply ignored her (as if she was one of them). Why was she immune? One scientist (who was going a bit stir-crazy) believed it was psychological and thought that the girl could control zombies with her mind, his fellow white coats thought he was an idiot. Deciding he was correct, he smuggled the girl away on ‘field trip’ to the local infected town, leaving a note that he was off to prove his point………


Chas and Spike - Guns for hire

Chad and Cherelle from the trailer park (she's goigious!!)

Kurt Bustle (Elvis Impersonator) and a strangely un-named SWAT fellow.

Hannibal and BA - Awaiting a plan to come together

A team of mercenaries and a few armed scientists have been sent to find the young girl, she must be returned at all costs. The SWAT/Security van can only get so far through the streets and so the team has to proceed on foot. Get into the town, find the girl and get her out. At least one member of the team has to survive to get her back to the compound.

She's out there somewhere...


The team leave the SWAT van and Chad and Cheryl waste no time in heading straight for the Plasticville Hospital, only to get a nasty shock as the patients and staff make a break for the open door.

With a little help from their friends, Chad and Cherelle clear the hospital of Zs and the team move on to the next block and after a little discussion head towards Central Park.

Zombies are still quiet up to the point that Chas and Spike let rip and SWAT man opens up with sustained fire, killing a numbers of Zs but attracting 7 more.

Elvis impersonator Kurt goes for the "Little less conversation approach and gives a Z a short range shotgun blast.

Zs start to close in from all sides, attracted by the gun fire.


Cherelle in perille! Our Trashy heroine does what she does best and hangs around a street sign. That girl cannot resist a pole.

The boys step in and ave the girl but Zs are now into contact for the first time. The pressure mounts on the team.

BA cannot resist popping into Texas Steve's Auto Parts. Surely not the time for shopping?

Chad makes a stand in the park. "It's okay, go on without me". I am not sure he really said that, but his teammates were convinced so they went on without him.

Hannibal guards the door of the autoparts store. BA searches through the store and finds the girl. My, she has grown up (and outwards).

Chad falls after sustaining multiple wounds.

And promptly gets back up again - Zombified!

The un-named SWAT man fails a fear test and is dragged down by the Zs now led by Zombie-Chad.

The gang make good their escape. What secrets will the Miracle Girl reveal....?

An unusually successful mission for the survivors. I obviously was not tough enough on them!



Rules used were Dead Walk Again. Join the Yahoo Group and get the rules for free at

http://games.groups.yahoo.com/group/deadwalkagain/

Buildings are from Ainsty, Plasticville and various in card stock.

Zombies are from the excellent Dead Will Walk range by Cold War, survivors are mostly from Foundry

Monday 25 July 2011

Black Tree Normans for the First Crusade

Latest pics of my new First Crusades army. All Black Tree figures and splendid chaps they are too.





Thursday 14 July 2011

Another Strange Grogge Game - 13th july 2011

A four way Strange Grogge at the Reading club. The lovely Governor's daughter Mercy d'Arcy was kidnapped by Orcs while shopping. She is being held by Orc Pirates (me) in an abandoned Convent (see pic below). The Orcs are waiting to meet the Elves (Jason) who are to exchange her for Gold. The local Militia (Richard H) are trying to get her back for the Governor and the Dwarfs (Richard S) are also out to capture the lovely Mercy. All parties also received bonus points for killing other faction members.

My Grand Manner Bussaco Convent. The result of a major eBay clearout!!


Whilst setting up, Steve on the next table started making one too many Sound of Music quips. I responded by presenting a lonely goat for a lonely Goatherd who may or may not have been high on a hill!!


Jason's Black Scorpion Elvish pirates make their debut.


Black Scorpion militia under the command of Richard H.

The Dwarves led by Richard S

The Elves bring the gold to the back door of the convent where the Orcs await with Mercy.

The first Orc volley from the Convent gate at the approaching humans. What could possibly go wrong?
1 Out of range for a musketoon
2 Rolled a Critical Fail which cost me a point of Salt and a misfire
3 Rolled the misfire and got a weapon malfunction which blew up in my face costing me 2 more salt points
4 Tried to repair said damaged musketoon, another critical fail so weapon permanently knackered
Other than that, a perfect start for the Orcs...

The militia (aka Keystone Cops) lose all sense of formation and direction as they approach the front of the convent.

Orcs fall back from the gate into the courtyard to try and create a bottleneck if those humans ever get close enough.


The elves make it into the rear yard of the convent and having exchanged the gold for the girl, have to fend off a dwarf attack which leaves the elvish leader dead in one superb shot. This is very good news for the orcs as the devious elves had intended to follow the orcs and get the gold back. The dwarf attack allows the orcs to make a break for it. Just have to get past those humans.


After some tepid human shooting, the emboldened orcs charge forth and clash with the more numerous but lower quality militia.

The humans start to take casualties. Perhaps distracted by the attractive frescos on the convent gate house?


Meanwhile the dwarf and Elf bands continue to exchange pistol shots and insults at the rear of the convent.

The elves take a number of hits and casualties but they have got the girl. We now discover that she has a face only a mother (or orc ) could love!



The depleted elves keep the dwarves back, claiming one vital dwarf kill.



The Orcs put the militia to the sword, taking one casualty as they try to break through the humans.


The game comes to a close with the elves winning by that single dwarf kill plus the points for getting Mercy off the table. Orcs were a close second, taking out 5 humans but failing to get the gold off the table.

Well played chaps. Another good game with the Strange Grogge rules and nice to get more use from the convent. Ironic that we spent most of the game fighting around it, not in it!