|The second section sets up overwatch by the hedge and the third makes its way across the road to the farmhouse having separated their bren team (left).|
|The first section detects some movement on the other side of the hillock. The Germans are here after all.|
|Bobs first section finally arrives and gains cover from the bank in front of them.|
|My No1 Section, assured that they are about to get devastating support fire from the farmhouse, go Tactical and hoping to survive the incoming fire with the Germans.|
Great game which initially looked all good for the Brits who tried to seize the initiative and the only elevated and hard (allegedly!) cover position on the field. The downside of course was that von Bob knew early on exactly where all my sections were and was able to react and deploy accordingly. I also left No3 section's bren team on overwatch for too long. They were desperately needed to support their rifle team in the building.
All in all a cracking game and a great sense of realism. I'm thinking about naming my platoon members but that may get far too upsetting.
Neither of us got a full CoC dice, nor did we have a Turn end. The whole game took two and a quarter hours roughly, but including a lot of referrals to the rulebook/iPad. One thing I really noticed was how simple the combat and movement mechansims are. I think we'll have most of the basics when we play next time. This simplicity allows you to concentrate fully on leading your men to triumph or disaster.