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This game is straight from the scenario on the DWMG site. Richard and Alice took control of the Doctor, Martha and Sally Sparrow, investigating the disappearance of two children in the area of the creepy Rectory and graveyard. Jason looked after the Weeping Angels. Reach for your cushion or duck behind the sofa.
The missing children
The Doctor's party start to search the buildings. The first two are empty but the third reveals a clue which grants Martha 2 bonus Luck points. The Angels take advantage and gather around our heroes. The first few luck points start to be used as the heroes begin to blink.
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The heroes move into the Rectory where they find the two children. Now it takes all the Doctor's organisational skills to work out how to get off of the table without leaving anyone behind. Facing as many directions as possible the Doctor's party almost run straight into an Angel which manages to get quantum locked by activating in sight of one of it's fellows.
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A close run thing but a victory for the Angels having sent the Doctor back in time. We are now debating in which historical period the Doctor and Sally might find themselves in the next episode. Favourite seems to be the Dark Ages.
The Weeping Angels and Sally were from the Crooked Dice range (I used the Daisy figure for Sally). The Doctor is from Heresy and I used the collectible soft plastic Martha. Kids are from the Eureka Victorian range. The Rectory is part of a monastery set by Manorhouse workshop. Walls and gravestones scratch built by me. All figures painted by me too.