Monday, 9 February 2015

Seven Years War all dayer

New pics here 

An all day game with my original gaming chums in deepest Dorset on Saturday. First time we had put all the figures out. Mostly Simons figures with detachments of Nigel and Geoffs Prussians and my Austrians. 

Mad monk Disputin gives his blessing to the Austro-Russian alliance. 

Initial advance of the Austrian infantry. 

The Russians on the ridge observe the advance of the Prussian centre. 

A nebulous cloud of Cossacks. 

Russian and Austrian artillery. 

Austrian infantry advance with their flank protected by the Austrian and Russian heavy cavalry brigades. 


Prussian infantry advance on the Russian held ridge. 

Prussian infantry face the Austrian infantry onslaught. 

The Austrians push through the woods. 



A solid Austrian firing line is formed. 

Prussians close in on the Russian line. 

 Russian cavalry. 

Masses more photos can be found here -


Cracking game using a home grown set of rules based on WRGs 1685- rules. 

The Austro-Russian plan worked out perfectly (for a change!). The Russians (Simon) held the left and centre occupying Nigels Prussian while the Austrian infantry (me) attacked in force supported by the massed heavy cavalry on their right flank against Geoffs Prussians. Fortunately Mat had a great day with our cavalry making a mess of their Prussian cavalry opponents. This quickly allowed me to fully commit the Austrians confidently en masse overwhelming the smaller Prussian force facing them. 

Wednesday, 4 February 2015

Crooked Dice Salute Commission

Karl, Graeme and the team at Crooked Dice will be running more of their excellent participation games at the this years Salute in April. The following figures will be featuring in them. 

Who you gonna call?








For those familiar with the crooked dice participations of the past, the snowy based figures will be used a re run of In Her Majesty's Crooked Service which takes place in a mountain top base. The last figure is Hasslefree, the rest are Crooked Dice. 



Otherworld Commission

Giant spider. Gloss varnish used on the eyes. Much easier that painting false reflection!

Bugbear Chieftain. 

Giant snakes. Also glossed. 

Ogre

Duergar

Wraiths

Ghouls


Lion Rampant Battle Report



Last week saw the latest in a long line of Lion Rampant games with Ralph at The Forest Gamers club in Cinderford.

The field of battle. I have to get the messenger from bottom left to top right. 

LR has been our game of choice for the last 3 months or so. Its unheard of for us to play a game so much without being tempted away by other projects. 

The bidowers lead the way as the mtd sgts skirmish against my foot sgts. 

We played the Messenger scenario, where as the attacker, I had to get a messenger figure across the table. One of the many things I like about LR is that you select your forces before rolling up the scenario. Some scenarios favour mobility including this one. Unfortunately, I had an all infantry force. I put the messenger in my bidower unit which, although not the toughest, was my most mobile unit, being able to move freely through difficult terrain. 

My force
1 foot MAA
1 foot sgts
2 crossbows
1 bidowers
1 fierce foot

Ralph's defenders
2 mounted MAA
1 mounted sgts
1 crossbow
1 foot sgts

The game started well enough for me. My plan was to hop from cover to cover with the bidowers, whilst trying to use everything else to deal with Ralph's scary mounted troops. The first few turns saw my bidowers race across the table. Unfortunately, the rest of my retinue was not so keen and soon fell behind. As the bidowers were in the relative safety of a wood, I decided to hold them there and to try and bring the rest of the troops up before a final push to get off of the table. 

My bidowers disappear into the distance. The rest of my force are strung out behind them. 

My bidowers. Look familiar?

Ralph started to get his activation rolls going and we started to have some chess like manoeuvring with Ralph trying to avoid being drawn into difficult terrain with his wild charging mounted MAA. 

Ralph's knights do some fancy manoeuvring. 

The bidowers in the wood were charged by mounted MAA which was risky and both units took heavy losses as they tangled in the woods. My bidowers retreated to a safer spot deeper in the woods as my foot MAA arrived in the scene. Meanwhile Ralph's mounted sgts succumbed to a combination of crossbow fire and my fierce foot. I had unfortunately left a gap in my line which Ralph exploited to get his second mounted MAA through to my rear giving him the opportunity to duff up a crossbow unit. Ralph's infantry meanwhile, moved to block my intended exit point. 

Some rather short but fierce foot dispose of the mounted sgts. 

A risky but ultimately battle winning charge into the woods takes a large chunk out of my bidowers. 

Fortunately for me my crossbows stuck around although battered and Ralphs mounted MAA also fell back battered, taking them into the edge of a wood where my foot MAA were waiting. The foot charged and due to their advantage in difficult terrain destroyed their mounted opponents. 


Ralph's mounted maa fall back after charging my crossbows into the hands of my foot maa. 

At this point all looked rosy for my messenger who was still in the woods with the surviving bidowers but that unit was now protected by the foot MAA. Ralph's mounted force was finished and I still had all my units on the table. All that stood in my way were Ralph's crossbow and spear units. What could possibly go wrong....?

My foot MAA strode boldly out of the woods. They took no casualty from a nervy crossbow volley and thus encouraged plunged into them, hacking and slashing at the lightly armoured villains. They inflicted 4 casualties for a return of only 1. Disappointingly, the crossbows rolled remarkably high for their courage test and stood firm. I was optimistic that I could finish them with another charge but that was when disaster struck. Ralph's usually ropey activation dice turned on me with a 7+ rolled to allow his crossbows to shoot into my foot MAA again. I had now taken 3 casualties in total on this unit so rolled my courage test with a -3 modifier. A 2 and a 1! 3 minus 3 is obviously 0, a result that sees the unit disperse from the table. Although this was my first destroyed unit, it contained my leader which meant courage tests for all my remaining units. To build the drama, I thought I'd roll for the bidowers last. My badly mauled units from their various scrapes with the mounted troops became battered as they watched their Lord flee the battlefield. My bidowers, like the foot MAA, had taken 3 losses and like their supposed superiors also rolled 3 on 2d6. The fled and that was the end of that as the messenger counted as lost too! Bugger.

Another cracking game that went right down to the wire as they often seem to with Lion Rampant. 





Monday, 26 January 2015

Busy day

Busy day at my secret base in the Forest of Dean. Having based up the fantasy figures for Tim and the Italians in Africa for Jeremy, the rest of the morning was undercoating Crooked Dice figures, North Star pirates and Foundry early ww2 Germans. 

Painted the pirates and the Germans this afternoon/evening. They'll be varnished and based tomorrow. Here's some spoilers. 


I always like a bit of late night basing action so have nearly finished Richards French and British Napoleonic battalions. Another Austrian SYW has snuck into the production line ahead of my February all dayer! 


Other stuff finished off tonight are the black tree medievals. 


And the Fireforge Crusader infantry. 


Off to bed!

Latest fantasy batch for Tim

Latest of an ongoing fantasy commission for Tim. A real mixed bag this time. 


Troll. 


Lion cat people. 


Cerberus. 


Rogue between two mages. 


Another Mage. 


10 very elderly Citadel Kobolds. 


Cheetah girl. 


Unicorn.