Showing posts with label Dead Walk Again. Show all posts
Showing posts with label Dead Walk Again. Show all posts

Thursday, 29 December 2011

Shaun inspired Dead Walk Again (DWA) Game

With family staying for Christmas, I inflicted one of my zombie games on them. Another excuse (if one were needed) to use my new Warbases buildings. I would normally set these in the US using my Plasticville and cardstock buildings. For a change I set it in the UK and went for a Shaun of the Dead type scenario where the characters have decided that the pub would be the best place to hole up.

The cast (armed with a motley selection of odds and ends of blunt, edged and missile weapons) -
Monica and Shaun played by Mike
Bruce and Jane played by Debs
Chuck and Elvis played by Tom

The characters entered the table by the church in the top left of the picture below and had to make it to the Cloven Hoof pub in the bottom right of this picture.


Initial discussions of various plans and ideas started promisingly as the team decided whether to risk going down the main road with its various bottlenecks or whether to head across the street, go through the buildings and down the alley at the back.

A combination of vehicles and road works present some potential nasty bottlenecks.


A zombie wanders around outside the pub.

The plan is to cross the road, go through the buildings and down the alley. However Chuck and Elvis decide to head into the back of the butchers shop instead, leaving their team mates facing their first zombie as they reach the junction. So much for that plan!

As GM, I decide to roll for vicar zombie to see if he will manage to scramble over the car. He needs and rolls a 6 but fails to chow down on Bruce who promptly fails his Fear test - what a start?

Having disposed of vicar zombie, Jane and Shaun dash across the street to find the first doors they try to be firmly locked. They are then interrupted by road worker zombie who is promptly disposed of.

Shaun finds an open door and is attacked at the door by scottish zombie. Distracted by the swirling sporran. Shaun is bitten and takes a wound.

Ouch! Shaun immediately fails his wounds roll and is dead, but for how long will he remain so?

Zombies further down the street begin to react. Mechanic zombie leaves the used car lot.

Ali Z and mechanic zombie move towards the noise.

Butcher zombie wanders out of the general store.

Pants zombie's sunbathing is disturbed as Jane, Monica and Bruce eventually find a house with an unlocked door and bundle their way through the yards to alley beyond.

From left to right -Bruce, Jane and Monica.

Aha, Chuck and Elvis having found nothing more interesting than a car battery, use it to smash their way through the front window of the butchers shop. The noise attracts more zombies but most of the ones that were in the street are trying to break down doors to follow the rest of the survivors.

Zombie of the night sniffs out the survivors and the moan goes up, drawing a crowd towards the alleyway.

The smashing window brings a whole heap of trouble down on Chuck and Elvis.

Fear tests become increasingly difficult as Chuck and Elvis move painfully slowly past the roadworks towards the bus.

Scotty zombie attacks Bruce who has developed a habit of failing fear tests. A psychosis beckons. Monica remains impervious to fear.

Picking off the nearest threats, Jane, Bruce and Monica make a break for the pub.

Pants zombie is taken out by Jane, whilst at the top of the picture, Chuck and Elvis, attempt to use the bottleneck at the junction to their advantage, limiting the number of zombies who can get close to them.


Chuck is felled by a mark knopfler zombie, punk zombie and zombie of the night combo. He immediately succumbs to his wounds.

Bruce gets the pub door open, but fails yet another fear test. Jane gets in, followed by Monica who dispatches drip zombie.


Elvis fights his way through the zombies...

...this is going to be tricky...

Bruce holds the door open whilst fending off a zombie who does a good impression of a little teapot, " Come on Elvis!"...

...Elvis is momentarily amused to see Elvis impersonator zombie gyrating in his direction.

The reanimated corpse of Shaun cannot help being drawn towards the pub.

Elvis makes it through the door past Bruce who manages to break away from the zombies allowing Jane to shut the door. Elvis collapsed as soon as he got through the door and Monica put a round through his head to prevent his return. Bruce failed his final fear test and ended up wibbling in the corner having developed depression on his psychosis roll.

Pork scratching anyone?

Thursday, 28 July 2011

Dead Walk Again - Zombies in Reading 27th July 2011

The Miracle Child - Scenario by Steve H

In a secure compound The Umbrella Scientific Organisation have been experimenting with a cure for the zombie plague, but have so far been unsuccessful. However a few months back a child wandered out of the dead zone totally unharmed. Furthermore the zombies near the entrance to the base simply ignored her as she walked amongst them. The doctors carried out numerous tests, but pulse, blood and other assorted medical tests came back normal. She seemed normal, quiet, in fact she would not speak, docile, submissive even…she even ate normal canteen food. She certainly wasn’t infected. When placed in a test room with ‘captured’ zombies they simply ignored her (as if she was one of them). Why was she immune? One scientist (who was going a bit stir-crazy) believed it was psychological and thought that the girl could control zombies with her mind, his fellow white coats thought he was an idiot. Deciding he was correct, he smuggled the girl away on ‘field trip’ to the local infected town, leaving a note that he was off to prove his point………


Chas and Spike - Guns for hire

Chad and Cherelle from the trailer park (she's goigious!!)

Kurt Bustle (Elvis Impersonator) and a strangely un-named SWAT fellow.

Hannibal and BA - Awaiting a plan to come together

A team of mercenaries and a few armed scientists have been sent to find the young girl, she must be returned at all costs. The SWAT/Security van can only get so far through the streets and so the team has to proceed on foot. Get into the town, find the girl and get her out. At least one member of the team has to survive to get her back to the compound.

She's out there somewhere...


The team leave the SWAT van and Chad and Cheryl waste no time in heading straight for the Plasticville Hospital, only to get a nasty shock as the patients and staff make a break for the open door.

With a little help from their friends, Chad and Cherelle clear the hospital of Zs and the team move on to the next block and after a little discussion head towards Central Park.

Zombies are still quiet up to the point that Chas and Spike let rip and SWAT man opens up with sustained fire, killing a numbers of Zs but attracting 7 more.

Elvis impersonator Kurt goes for the "Little less conversation approach and gives a Z a short range shotgun blast.

Zs start to close in from all sides, attracted by the gun fire.


Cherelle in perille! Our Trashy heroine does what she does best and hangs around a street sign. That girl cannot resist a pole.

The boys step in and ave the girl but Zs are now into contact for the first time. The pressure mounts on the team.

BA cannot resist popping into Texas Steve's Auto Parts. Surely not the time for shopping?

Chad makes a stand in the park. "It's okay, go on without me". I am not sure he really said that, but his teammates were convinced so they went on without him.

Hannibal guards the door of the autoparts store. BA searches through the store and finds the girl. My, she has grown up (and outwards).

Chad falls after sustaining multiple wounds.

And promptly gets back up again - Zombified!

The un-named SWAT man fails a fear test and is dragged down by the Zs now led by Zombie-Chad.

The gang make good their escape. What secrets will the Miracle Girl reveal....?

An unusually successful mission for the survivors. I obviously was not tough enough on them!



Rules used were Dead Walk Again. Join the Yahoo Group and get the rules for free at

http://games.groups.yahoo.com/group/deadwalkagain/

Buildings are from Ainsty, Plasticville and various in card stock.

Zombies are from the excellent Dead Will Walk range by Cold War, survivors are mostly from Foundry